"Just do it" I can't tell you guys how often in my life at gnomon I had some one in front of me who's a new student, or wanting to become a student or just wants to do something that they scream from the roof tops that there pationet about. Its true when you walk around gnomon your suroinded by people who are driven by the love of there craft day in and day out to make each of there dreams come true. It almost sounds romantic right? Like hey I am really in love with games so I want to be a game designer! Or another good one is "Hey I love sculpting all day so I want to be a character modeler!" or "Hey I really, really, really love the disney movie x - y - z so I want to be a character animator!" OR "Hey I love the DESIGN of x y z so I want to do x y z."
After you asked enough questions and talked to enough students you start to hear the same thing over and over again. Not to sound board or even jaded but man you and every one ells has a dream its those amazing dreams that push us to the brink of insanity. Its those dreams that I see when I am looking over LA at night on the parking structure watching the city pulse with life and seeing all the people milling about. When I walk through the labs and its so quite that you could drop a pin and sware you could hear it. This is a place of pation. This is a place of love. But most of all this is a place were people are suroinded by other people wanting to create amazing things.
So just do it. Don't cry to your self saying your not good enough that wont get you any were in life. Don't look at ArtStation going "Well shit that person is way beyond me how will I ever get there?." Get on close to your monitors folks because here is the answer to the big question your looking for "Just do it".
I watch movies all the time. I have them playing in the background all the time. I make a screen savor of the 12 principles of animation then try to daily write them down speaking of:
12 principles of animation are:
1) Ease in ease out
2) timing
3) follow through
4) over lapping action
5) staging
6) appeal
7) good drawings
8) spacing
9) strait ahead and pose to pose
10) secondary action
11) overlap
12) sqwash and stretch
Sweet lets see if I was write! * checks agents background real quick * Nope messed up here is the correct one:
12 principles of animation are:
1) Ease in ease out (correct ya!)
2) timing (correct ya!)
3) follow through (wrong - overlapping action and follow through)
4) over lapping action (wrong - overlapping action and follow through)
5) staging (correct ya!)
6) appeal (correct ya!)
7) good drawings (correct ya!)
8) spacing (wrong - this is not a principle at all >.<)
9) strait ahead and pose to pose (correct ya!)
10) secondary action (correct ya!)
11) overlap (wrong - overlapping action and follow through)
12) squash and stretch (correct ya!)
Ok so I missed some and spread some out here is the correct list:
1) ease in ease out
2) timing
3) over lapping action and follow through
4) staging
5) appeal
6) good drawings
7) arcs
8) strait ahead and pose to pose
9) secondary action
10) secondary action
11) squash and stretch
12) exaggeration
The point of that exercise guys was to say that I did it I did not talk about it I did it. So now go do it. Draw a 100 cubes in perspective fill a page. Go sculpt a 100 figures. Go re design a toaster in 100 different styles. Go design 100 grey box games. Go create 100 stories. Go animates 100 bouncing balls. Go do it. Just do it. Stop talking about it and do it. The only person standing in your way is you. So just do it.
hi I just finished reading through all your blog posts and im glad your experience at gnomon was a good one. As a high school student graduating next year I was wondering if you think gnomon would be a good school to go straight after
ReplyDeleteHey anonymous guy I was wondering how things are going. I'm 16 in Junior year and finally found a solid career I will LOVE to do with an amazing college(Gnomon of course) Anyways I'm wondering do you have any tips? Are you still planning on going to Gnomon? Any advice or info would help
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