Friday, April 26, 2013

Better Late than Never



Hi guys! It’s been a while sense I last posted sorry for that >.> I recently got a thanks from Dean Sanchez (here is his portfolio he got accepted in the 2 year program at Gnomon recently http://artofdeansanchez.tumblr.com/) and I realized something… I have not TOUCHED this blog in a LONG time…

I remember telling myself that I would not be one of those bloggers that says they’re going to do something then they disappear in the distance and well I did just that so I am sorry >.< *bows in shame*

Now that that’s out of the way I think we need to pick up where I have been. Well terms ended back on March 22nd then I was on break for 2 weeks back in Colorado and all ready the 2nd term is moving along it started on March 11th

So first thing is first let’s review the classes over all and the teachers so you guys can get a better understanding of what you’re getting yourself into. I also will include my final project and any others that I feel are a good reflection of the class it self.

First up is:

VISCOM
Teacher: Mark Hannah

Viscom was by all means a VARY dull to interesting course. Its one of those courses that we all had to go through in the 1 and 2 year programs that is almost the trial by fire so to speak. Let’s face it when your told to do 15 pages of boxes in 1, 2, and 3 point perspective you just want to grown inside.

This is the class though when you’re done your like DAMN I am happy I took that! When we try and light things and learn about the terms like core Spot light / shadows / parallel light / Design Contrast / perspective lines. You may have subtle understanding of what they are but after this class you damn well know them like the back of your hand. He easily gives out most the time the most heavy work load out of all the classes in the first term.

Mark Hannah freaked me out in the beginning it was like knowing all that time and effort into your work he was going to find something when he reviews it in front of everyone to see and pick out all the mistakes you have and NOT subtly tell you that “You done fucked up here!” It gets you on edge but at the same time it conditions you to not screw it up again. He does not give out “A”s vary often in fact he said maybe he has handed out 2 A’s ever in his class. I passed with a B myself but I damn well worked my ass OFF in his class.

Over all even though Mark is a bit intimidating at times he truly does care to help you if you ask for it. He will take his time to tell you about his experiences and help guide you not only in your studies in what he’s teaching he is also working to help teach you how not to get screwed over in the industry through his experiences in life. He is not the most direct person in terms of open face smile make you feel good but he is going to go the extra mile to help you if you prove you are going to take it there. Over all I do enjoy his company and hanging out with him out of class on campus and just shooting the breeze. I am very happy I taken this class as I now know the following things clearly:


  •  Perspective 1/2/3
  •  Creating rudimentary geometric shapes in perspective (Cones, Pyramids, Cylinders, Box, Cubes, Spheres)
  •  Making shapes surface readable due to lien weight (1 /2/ 3 in thickness of line)
  •  Understanding how to light all geometric primitives
  •  How to correctly find the shadow to any geometric shadow based on lighting set up


THE BOTTOM LINE
---------------------------------------
Over all I would say I recommend this class to ANYONE. You can always try and make the shapes more difficult and learn to challenge yourself but this is always a good course to make sure you DO understand the fundamentals of 3D objects in a 2D environment.

The Finnal
---------------------------------------
Objective: We were given 2 weeks to create a product that we would need to render out in 3 shots. One being the beauty shot that will show off our product and reflects scale. The second shot is the Usage shot which tells you how to use the product or what it does. Last is the Detail shot which will tell you something about the product like things that are working on the inside like a cut out of the engine. Mine was a straw that allowed you to drink anything and change the flavor to what ever you wanted. So say you hate drinking water do to no taste well with this straw you could be tasting a rick ice cream chocolate milk shake instead when your drinking water :)
 This is a lot of the design steps from the top being the original concept to the bottom with the finished design... Now I did not scan in the other 10 pages of design work because I wanted to sleep tonight...

 Hear is the usage shot I went with a two panel cross sadly I could not come up with a way to do it all in one shot with out using call outs.


 Hear is the beuty shot giving the name and the product as the focus point as well as giving a sense of scale so you dont think its a space ship or something.


Hear is the detail shot with blow outs of the different sections describing the product and what is beneath the shell of the products out housing.